Board Thread:BB Gold Discussion/@comment-12846745-20130822143305/@comment-5645428-20130823113123

Another class? There comes a point where making new classes doesn't do anything for the game other than offering more content, but purposeless content. Because classes specialise in specific forms of combat. If they're just being created to support themed ideas, what you've got is a concept class which utilises random and more than likely below standard weapons. What classes have a place?


 * Soldier (Weapons - A)
 * Heavy (Weapons - B)
 * Huggable (melee)
 * Demolition (explosives)
 * Sniper (long range)
 * Engineer (indirect)
 * Assassin (if it was built more closely around sabotage)

What more can a class really offer it doesn't serve a purpose?