Thread:Bo$$ Eats Cheese/@comment-5778183-20130707021112/@comment-5778183-20130717123816

Heck, I always hated the Scifi-HASR and Steamshot combo, but only managed to master TNT Launcher recently. My aim makes up for any advantages Steamshot ever had (I can basically hit a player in FD at shotgun range) so I decided to switch to different Secondaries. II never considered switching to Scifi ASR, owing to the fact that I prefer reliability when under attack at close range. After experimenting, here are a few results:

Bearzooka: Obvious reasons

Sake Bomb: Good for confusing the enemy, but hard to aim without hitting yourself at close range, doesn't work against Botch, opponent may Suicide and one is extremely vulnerable while low on ammo or reloading. Basically, meh.

Rockette: Hard to aim, low damage output compared to HASR, overall useless in actual combat

Spreadshot: I always found it better than Steam actually. But the way it fires just DOESN'T suit me. Statistically good, but the feeling's weird.

TNT Launcher: Usually deployed in a situation where HASR will not work in, therefore often usable. Can cut down huge amounts of health without Explosives+ in one shot. Looks and fires great. I am very comfortable with its arc and delay since I've been praticing with the potentially deadly projectiles. Overall, best choice by far.