Thread:ApplerGamers/@comment-4783814-20140105144307/@comment-5645428-20140105151036

I might mention the general "code" Dban1 established while he was working the demonstration videos. I request you take note ofthe following.

Regarding setups:


 * Class used is wearing only its default skin


 * For the sake of consistency, the TSW Boots is chosen as the selected Special


 * Armour +1 and +2 are always used in terms of Equipment


 * Turn off the radar


 * Choose a controls layout that you will not change for all the videos, noting you have a choice of either shooting style


 * The button arrangement cannot be "advanced", meaning the Jump, Special and melee buttons remain on the right side of the screen with everything else at their typical locations. Try to keep everything neat without any overlapping.

During the course of the video:


 * Play in Team Deathmatch, but any map is fine


 * While a testing environment would be more ideal, stick to regular matches where players at least appear to pose some competition, and for a more realistic demonstration


 * Only the demonstration weapon is used and nothing else


 * The weapon performs a kill in one or all of its possible forms, or its non damaging status effect is shown to its full duration. All other attributes must be demonstrated.


 * The weapon is reloaded after the full deletion of its ammo


 * You cannot die, but may receive damage


 * Try to keep basic weapons under 30 seconds, while for more complex weapons, 60 seconds


 * Ensure no inappropriate names are seen

That should cover most things. The old demonstration videos may be replaced (watch them for the idea I'm getting here if you'd like), and also, I see no purpose demonstrating how over a dozen different kinds of melee weapons do the exact same thing, so ignore those. Any questions?