SMG

The SMG (a common abbreviation for Submachine Gun) is a weapon in Battle Bears Overclock. It is Wil's main type of weapon.

Usage
The SMG is similar in function to the default Assault Rifle, firing off fast-travelling bullets in a rapid, continuous burst of fire and aided by a reliable and medium-ranged auto-aim function. Statistically, it differs with a significantly lower damage output, much more base ammo and also allows slightly more mobility to the user, possibly encouraging a more mobile form of combat or use in quick escapes.

Variants
As with all other standard weapons in Battle Bears Overclock, the SMG has several variants, each with their own statistics.

Standard= The following table displays the stats of the Standard SMG. {| border="1" cellpadding="1" cellspacing="1" class="article-table" style="margin: 20px auto; width: 500px;" ! scope="col"|Cost ! scope="col"|Damage ! scope="col"|Clip Size ! scope="col"|Shots Per Second ! scope="col"|Reload ! scope="col"|Accuracy ! scope="col"|Critical Chance ! scope="col"|Critical Damage Steampunk= The following table displays the stats of the Steampunk SMG. {| border="1" cellpadding="1" cellspacing="1" class="article-table" style="margin: 20px auto; width: 500px;" ! scope="col"|Cost ! scope="col"|Damage ! scope="col"|Clip Size ! scope="col"|RoF ! scope="col"|Reload ! scope="col"|Accuracy ! scope="col"|Critical Chance ! scope="col"|Critical Damage Futuristic= The following table displays the stats of the Futuristic SMG. {| border="1" cellpadding="1" cellspacing="1" class="article-table" style="margin: 20px auto; width: 500px;" ! scope="col"|Cost ! scope="col"|Damage ! scope="col"|Clip Size ! scope="col"|Shots Per Second ! scope="col"|Reload ! scope="col"|Accuracy ! scope="col"|Critical Chance ! scope="col"|Critical Damage Goo= The following table displays the stats of the Goo SMG. {| border="1" cellpadding="1" cellspacing="1" class="article-table" style="margin: 20px auto; width: 500px;" ! scope="col"|Cost ! scope="col"|Damage ! scope="col"|Clip Size ! scope="col"|Shots Per Second ! scope="col"|Reload ! scope="col"|Accuracy ! scope="col"|Critical Chance ! scope="col"|Critical Damage
 * Default
 * 9.8
 * 30
 * 14.3
 * 2.6
 * TBA
 * TBA
 * TBA
 * TBA
 * 120 Gems or 10800 Gold
 * 17.6
 * 32
 * 6.7
 * 3.4
 * TBA
 * TBA
 * TBA
 * TBA
 * 60 Gems 5400 Gold
 * 8.55
 * 50
 * 20
 * 3.7
 * TBA
 * TBA
 * TBA
 * TBA
 * 90 Gems 8100 Gold
 * 20.2
 * 24
 * 5.7
 * 3.3
 * TBA
 * TBA
 * TBA
 * TBA