Board Thread:BB Gold Discussion/@comment-76.175.166.194-20130606000743/@comment-11837638-20130611191955

Hackey5 wrote: You guys better be careful around Chub Scouts.

Due to the nature of Private Matches and the fact the Chub Scout was made free, we have been facing a lot of inexperienced Chub Scouts. The class was created with this "evening the odds" characteristic, where the primaries (not the Senor Potato, though) receive damage boosts if the user is performing poorly. It was recently discovered the effect is in fact cumulative (both ways), contrary to the original assumption that it only affected one level of damage.

Clinkzbone and I tested the Balance Beam. Its base damage starts at 7 damage. I stood still while Clinkzbone repetitively killed me, and for each kill, it got weaker and weaker by 1 damage, until it took three clips and a bit to kill me with full health. If the Balance Beam has 50 ammo, that indicates it went down to a very real 1 damage, seeing I was a Chub Scout with 160 health.

On the other side of the scale, I was then able to kill Clinkzbone with the very same weapon in pretty well an instant. And he was only 7 kills ahead of me.

If you're a good player who gets heaps of kills along with your entire team, that "nooby" Chub Scout could very well kill you and destroy your streak without a second thought, simply because they are performing terribly. This applies to the menacing Balance Beam along with both shotguns. Next time you play some Chub Scouts, remember that the better you're doing, the more powerful they're going to become.

I guess I'll be a "nooby" chub scout