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1.4.2

Alright, time for a 1.4.2 changelog. A lot of things were changed in this update, and there are a few new additions as well, so let's try and break it down. Please note that the number of changes is large, meaning this article will be updated a lot with new stuff.

The update has been postponed for a long time, after being announced back in early January. But as of February 28th, 2013, Update 1.4.2 was finally released. This update also brought a new icon design to the game, featuring a redesign of the old Version 1.2 icon, now with a new red colour. The game has officially been renamed to simply Battle Bears, but around the wiki, it will continue to be known as Battle Bears Royale.

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Let's take a look at what else is new in 1.4.2...

The Main Attraction: The Shortest Parsec[]

New map 1

The long anticipated new stage, Shortest Parsec, is now available for play. The stage is set on a space station with lots of details, one of the most noticeable being the orange beam parting the two teams spawn points.

The map requires control skills due to a high suicide potential, as well as a removeable floor that can be controlled by using melee attack on a switch that is located on the tower at the far end of the stage. Teamwork and good coordination is a must in this place.

GREE Removal and New Nickname System[]

Nick

SkyVu decided to remove GREE due to continuous issues with the system. Now, to change you nickname, you simply need to press a single button on the main menu.

It is still unknown whether GREE will return in the future, but as of now, Battle Bears Royale seems to be running solely through Apple's Game Center system.

Nicknames can be changed as often as desired, but may take a short while to register with the server.

Weapon Balancing[]

As with most updates, this update features a lot of balancing stat changes. However, this update also alters a lot of the prices for a bunch of weapons, making them have a price of Gas instead of Joules. We will attempt to feature all these edits in the following section. Note. The order of weapons is depends entirely on the order from the code, since this is a huge list and I don't wanna waste time creating a specific order ^^

Weapon Changes
O.C.O. Gauntlet
  • Cooldown changed from 3.0 seconds to 2.0 seconds
  • Projectile speed changed from 35 µ/s to 60 µ/s
  • Reload time changed from 7.5 seconds to 6.0 seconds
Sci-Fi ASR
  • Clipsize changed from 25 to 30 ammo
  • Cooldown changed from 0.175 to 0.15 seconds
  • Damage changed from 5.5 to 5.0
  • Reload time changed from 2.0 to 1.5 seconds
Sci-Fi HASR
A Salt Rifle
  • Clipsize changed from 30 to 25 ammo
  • Damage changed from 5.0 to 5.5
  • Reload time changed from 1.5 to 2.0 seconds
  • Cooldown changed from 0.15 to 0.175 seconds
Heavy A Salt Rifle
  • Price changed from 10,000 to 100,000 Joules
Urine Trouble
  • Price changed from 150,000 Joules to 120 Gas
Steamshot
  • Cooldown changed from 1.75 to 1.5 seconds
  • Reload time changed from 5.5 to 5.0 seconds
  • Damage changed from 40 to 35
  • Price changed from 20 to 30 Gas
Bearzooka
  • Minimum damage changed from 42 to 35
  • Maximum damage changed from 65 to 55
Rockette Launcher
  • Price changed from 200,000 to 100,000 Joules
Spreadshot
  • Cooldown changed from 1.5 to 1.2 seconds
  • Price changed from 32,000 to 35,000 Joules
Disciplinarian
  • Price changed from 37,500 Joules to 60 Gas
Provolowned
  • Damage changed from 9.0 to 9.5
  • Dispersion Angle changed from 0.08 to 0.07
  • Price changed from 120,000 Joules to 100 Gas
Electric Honey
  • Damage+1 equipment changed from +0.5 to +0.35
  • Damage+2 equipment changed from +0.75 to +0.5
  • Damage changed from 6.0 to 5.5
  • Price changed from 8,000 to 10,000 Joules
Plasma Orb
  • Price changed from 150,000 Joules to 100 Gas
Blood Spurt
  • Removed +15% health boost
Catastrophe
  • Removed -5% health reduction
  • Added +5% speed boost
Double Rainbow!
  • Minimum damage changed from 50 to 55
Headlights
  • Damage changed from 40 to 45 damage/second
  • Duration changed from 2.7 to 4.0 seconds
So Fly
  • Price changed from 25,000 Joules to 60 Gas
Tough Love
  • Cooldown changed from 20 to 15 seconds
  • Ability duration changed from 30 to 35 seconds
Peek A Boo
  • Cooldown changed from 60 to 50 seconds
  • Ability duration changed from 20 to 25 seconds
  • Tired time changed from 10 to 8 seconds
  • Damage changed from 0 to 10
  • Player becomes easier to spot due to team-coloured aura when the ability is activated
Beaver Fever
  • Damage changed from 33 to 42
  • Health boost changed from +25% to +20%
Punk Bands
  • Damage changed from 45 to 40
  • Melee+1 equipment changed from +8.0 to +9.0
  • Melee+2 equipment changed from +14.0 to +16.0
  •  Changed -25% Speed Reduction to -20% Speed Reduction
Bite Me
  • Damage changed from 35 to 40
Seesaw
  • Damage changed from 45 to 49
  • Special cooldown reduction changed from -15% to -20%
Whack-Tus
  • Damage changed from 40 to 43
Light Matter
  • Projectile speed changed from 350 µ/s to 450 µ/s
  • Reload speed changed from 5.0 to 4.0 seconds
  • Price changed from 100,000 Joules to 70 Gas
Gold Member
  • Cooldown changed from 1.5 to 2.0 seconds
  • Max damage changed from 35 to 45
  • Max damage range changed from 35 to 45
  • Minimum damage range changed from 80 to 100
  • Reload time changed from 3.0 to 2.0 seconds
  • Projectile speed changed from 1000 µ/s to 1200 µ/s
Phat Man
  • Locktime changed from 2.5 to 2.0 seconds
  • Price changed from 30 to 40 Gas
Dark Matter
  • Projectile speed changed from 500 µ/s to 600 µ/s
  • Reload time changed from 4.0 to 3.0 seconds
  • Price changed from 20,000 to 60,000 Joules
Fireworks
  • Ammo+1 equipment changed from +5 to +10
  • Ammo+2 equipment changed from +10 to +15
  • Explosion+1 equipment changed from 5.0 to 1.5
  • Explosion+2 equipment changed from 10.0 to 2.0
  • Ascend speed changed from 1500 µ/s to 2000 µ/s
  • Clipsize changed from 10 to 30 ammo
  • Cooldown changed from 1.0 to 0.5 seconds
  • Descend speed changed from 2000 µ/s to 2500 µ/s
  • Lock radius changed from 350 to 300
  • Locktime changed from 1.0 to 0.8 seconds
  • Maximum damage changed from 20.0 to 25.0
  • Maximum damage range changed from 60 to 80
  • Minimum damage changed from 5.0 to 8.0
  • Minimum damage range changed from 120 to 150
  • Reload time changed from 4.0 to 9.0 seconds
Piece Maker
  • Locktime changed from 3.0 to 2.0 seconds
  • Price changed from 10 to 25 Gas
Happy Hour
  • Ascend speed changed from 750 µ/s to 1300 µ/s
  • Descend speed changed from 1500 µ/s to 1800 µ/s
  • Locktime changed from 1.5 to 1.0 seconds
  • Maximum damage range changed from 50 to 65
  • Minimum damage range changed from 175 to 200
Double Hug
  • Melee+2 equipment changed from +18.0 to +16.0
Good Morning
  • Melee+1 equipment changed from +11 to +12
  • Melee+2 equipment changed from +16 to +18
  • The plugs are now completely in 3D
Mamba's Boy
  • Clipsize changed from 5 to 4 ammo
  • Cooldown changed from 0.35 to 0.4
  • Dispersion angle changed from 0.01 to 0.02
Daydreamer
  • Reload time changed from 0.1 to 1.0 seconds
Doomstick
  • Cooldown changed from 0.5 to 1.0 seconds
  • Damage changed from 25 to 31
  • Damage+2 equipment changed from ? to ?
  • K/D bonus damage changed from 9.0 to 4.0
  • Reload time changed from 3.0 to 2.25 seconds
  • Removed +7% speed boost
Arrow
  • Melee+2 equipment changed from +17 to +12 
EZ Chee-Z
  • Growtime changed from 2 to 2.5 seconds
  • Large-time changed from 1.0 to 1.5 seconds
  • Slow amount changed from 200 to 225
  • Minimum damage changed from 150 to 175
  • Minimum damage range changed from 250 to 275
  • Maximum damage range changed from 200 to 225
  • Explosion+1 equipment changed from +25 to +30
  • Explosion+2 equipment changed from +50 to +60
Bow
  • Damage changed from 40 to 38
  • Melee+1 equipment changed from +3.0 to +4.0
Gamma Ray
  • Reload time changed from 4.0 to 3.6 seconds
Power Glove
  • Charge time changed from 1.8 to 1.5 seconds
Proximity Mine
  • Reload time changed from 3.5 to 3.2 seconds
  • Cooldown changed from 3.0 to 2.8 seconds
  • Priming time changed from 2.5 to 2.2 seconds
Turret
  • Damage changed from 2.5 to 3.5
  • Dispersion angle changed from 0.04 to 0.03
  • Turret health changed from 100 to 135 health

All values are based on a comparison between the 1.4.1 version on February 28th, 2013 and the 1.4.2 version on March 1st, 2013.

Character Speed and Health Changes[]

To the observant player, you may have noticed a small change in the Huggable's speed during the update's release period. These were reversed back fairly quick though. Also, the Huggable has received a small Health boost that, for now, seems permanent:

  • Huggable speed changes:
    • Forward speed changed from 300 µ/s to 330 µ/s
    • Sideway speed changed from 275 µ/s to 290 µ/s
    • Backward speed changed from 275 µ/s to 290 µ/s
  • Huggable armour equipment value changes:
    • Armour+1 equipment changed from +10 to +15
    • Armour+2 equipment changed from +20 to +25

Golden Dress-Up Opportunities[]

The update also includes 7 new skins, one for each class. These skins are all gold version of the respective classes. These can only be purchased in one big bundle, containing all goldens skins. This also applies to all future classes' golden skins. The skins can be seen below.(See more:The Gold Pack)

The bundle with all gold skins costs a total of 5,000 Gas. The special bundle picture can be seen below:

The Gold Pack

Equipment and Currency Changes[]

First off, equipment has been modified to remove stacking. This means that no piece of equipment can be used to combine an Equipment +4 effect. It is still possible to use an Equipment +3 combination.

As for currency, the Gas and Joules purchase options have been changed. For Gas, you can now purchase even more in one transaction:

Amount Price (USD)
30 Gas $2.99
150 Gas $9.99
750 Gas $19.99
2,500 Gas $49.99
7,500 Gas $99.99

Conversion of Gas to Joules is no longer possible. Instead, additional Joules can be purchased through iTunes:

Amount Price (USD)
15,000 Joules $0.99
75,000 Joules $4.99
300,000 Joules $9.99

Bug fixes[]

Several crucial bugs have been fixed in this update. These are the following:

  • Mini Me glitches in Battlefield Airpad, Facing Temples and Spacecraft
  • So Fly exploit in Huggable Factory and Headlight Glitches
  • Daydreamer reload glitch
  • General performance fixes

I hope you enjoy this. The huge weapon comparison list took a heck of a while to write, but finally it's done! Feel free to add anything I've missed, or write a comment with questions and additions. ^^

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