Big Iron
Big iron poster
The Big Iron




Primary - Explosives*

Level Required



60,000 Joules



Rate of Fire

0.5 seconds




3 seconds

Projectile Speed

2,000 u/s


Weapon Statistics

The Big Iron is a primary weapon for the Heavy class, being released in v1.3.2. Unlike the Heavy's other primaries, it is not an automatic weapon, and instead takes the form as a quick firing hand gun. The weapon faces difficulty having to land the very small shots without the aid of an AoE.

That's a big gun you have there pardner.

~ Official Battle Bears Gold description


Unlike the Heavy's other primary weapons, the Big Iron isn't an automatic. Although it technically is not an explosives weapon, it functions in very much the same way, but lacks any sort of AoE and requires its shots to make direct contact with a target. To compensate for this, the Big Iron has a very fast rate of fire, a high amount of ammunition and a moderate reload. Quick ammo depletion should be taken into account, however.


The following Equipment affects the Big Iron:

Equipment: Effect:
Ammo +1 + 2 bullets
Ammo +2 + 4 bullets
Damage +1 + 7.5 damage
Damage +2 + 15 damage


  • Additional Stats:
    • Projectile speed value: 2000
  • The artwork on the barrel of the Big Iron display several notches. These are based on a myth that the Wild West outlaw Billy the Kid had a notch marked on his revolver for every person he killed.
    • However, it may also be a reference to the Marty Robbins song of the same name, which featured an outlaw named Texas Red, who was known to have 20 notches on his revolver.
  • The Big Iron was originally intended as a secondary weapon, but was switched with the Mother of Nature to a primary weapon during testing stages.
  • The incredibly fast projecile speed of the Big Iron has proven to cause dysfunction. Such would include attacking a player at a relatively close range, for the shots to deal no damage at all. However, firing at and slightly above a player's head - literally a headshot - can still somewhat cause damage. From the target's perspective, the bullet doesn't actually appear unless fired from some distance away, where then the damage will occur as usual.
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