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The individual shots fired from an automatic weapon deal little damage, but are paced rapidly which allows several to be shot within the time frame of one second. This is done simply by holding down to fire, which will automatically fire the following shots at the set rate of fire, hence the term "automatic". Automatic weapons use hitscans, where if an object is detected in the immediate line of fire, it will instantly register a hit, allowing them to be fired over infinite distances without the need of a projectile speed.

There are two unique variants of automatic weapons other than the standard form:

Beam: These automatic weapons are limited in range. The main characteristic is individual shots cannot be distinguished due to the appearence of a continuous beam being fired. Although this does make aiming at closer quarters easier, it can often be difficult to determine whether targets are being hit at longer ranges, especially if the range wears out before then. These weapons always have perfect accuracy, although some aren't entirely stable and may feature irregular movement, either naturally or due to the movement of the character.

Minigun: These automatic weapons do not start firing until the barrel is spinning at a particular speed. This is typically referred to as a Wind Up, and similarly when finishing firing, a Wind Down. Each can have separate speeds, and it is also dependent on how fast the barrel itself is required to spin before firing. Due to the wind down, the delay in firing is shortened since the barrel does not need to spin up as much than it would from an idle state.


See Weapon Statistics for more information regarding the functions of automatic weapons.


Average Statistic Ranges

  • Damage: 5 - 10
  • Rate of fire: 0.1 - 0.2 seconds
  • Ammo: 20 - 120
  • Reload: 1.5 - 5.5 seconds

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