Damage+ is a Equipment in Battle Bears Gold. The name covers two Equipment as with all other types of equipment: The Damage+1 and Damage+2. When equipped, the players' weapons deal more damage.
Price[]
Weapon effects[]
Class | Weapon | Type | Price | Damage+1 | Damage+2 |
---|---|---|---|---|---|
Soldier | A Salt Rifle | Primary | Default | + 0.50 | + 1.00 |
Soldier | Acreambo Pistols | Primary | 75 Gas | + 1.00 | + 2.00 |
Soldier | Sci-Fi ASR | Primary | 105,000 Joules | + 0.50 | + 1.00 |
Soldier | Sci-Fi HASR | Primary | 85 Gas | + 0.50 | + 1.00 |
Soldier | Heavy A Salt Rifle | Primary | 110,000 Joules | + 0.50 | + 1.00 |
Soldier | Minigun | Primary | 45 Gas | + 0.30 | + 0.60 |
Soldier | Soaker | Primary | 60,000 Joules | + 0.50 | + 1.00 |
Soldier | Urine Trouble | Primary | 120 Gas | + 0.50 | + 1.00 |
Soldier | O.C.O. Gauntlet | Primary | 45,000 Joules | + 10.0 | + 20.0 |
Soldier | Bearzooka | Secondary | Default | - | - |
Soldier | Spreadshot | Secondary | 35,000 Joules | + 0.50 | + 1.00 |
Soldier | TNT Launcher | Secondary | 45,000 Joules | - | - |
Soldier | Rockette Launcher | Secondary | 110,000 Joules | - | - |
Soldier | Steamshot | Secondary | 30 Gas | + 2.50 | + 5.00 |
Soldier | Sake Bomb | Secondary | 50,000 Joules | - | - |
Soldier | B.E.A.R. Club | Melee | Default | - | - |
Soldier | Queensbury Rules | Melee | 30,000 Joules | - | - |
Soldier | Krikkit Bat | Melee | 30,000 Joules | - | - |
Soldier | Disciplinarian | Melee | 60 Gas | - | - |
Soldier | Kumakiri | Melee | 75,000 Joules | - | - |
Heavy | Beebeegun | Primary | Default | + 0.50 | + 1.00 |
Heavy | Electric Honey (BBG) | Primary | 10,000 Joules | + 0.50 | + 1.00 |
Heavy | Flame Thrower | Primary | 60 Gas | + 1.00 | + 1.75 |
Heavy | Zombee Gun | Primary | 80,000 Joules | + 0.25 | + 0.50 |
Heavy | Bounce Lazer | Primary | 50 Gas | + 3.00 | + 6.00 |
Heavy | Provolowned | Primary | 100 Gas | + 0.25 | + 0.50 |
Heavy | Field Medic | Primary | 100 Gas | + 0.50 | + 1.00 |
Heavy | Big Iron | Primary | 60,000 Joules | + 5.00 | + 10.0 |
Heavy | Hivey League | Secondary | Default | + 2.00 | + 4.00 |
Heavy | Buzz Kill | Secondary | 25,000 Joules | - | - |
Heavy | Sucker Punch | Secondary | 75,000 Joules | - | - |
Heavy | Plasma Orb | Secondary | 100 Gas | + 3.00 | + 6.00 |
Heavy | Mother of Nature | Primary | 50,000 Joules | + 0.50 | + 1.00 |
Heavy | Barbed Gloves | Melee | Default | - | - |
Heavy | Huggable Gloves | Melee | 25 Gas | - | - |
Heavy | Zombee Gloves | Melee | 50,000 Joules | - | - |
Heavy | Catastrophe | Melee | 10 Gas | - | - |
Heavy | Blood Spurt | Melee | 60,000 Joules | - | - |
Huggable | Double Rainbow! | Primary | Default | - | - |
Huggable | Headlights | Primary | 32,000 Joules | - | - |
Huggable | Losing Your Head | Primary | 100,000 Joules | - | - |
Huggable | So Fly | Primary | 60 Gas | - | - |
Huggable | Static Shuffle | Primary | 120 Gas | +5 | +10 |
Huggable | Tough Love | Secondary | Default | - | - |
Huggable | Mini Me | Secondary | 45,000 Joules | - | - |
Huggable | Peek A Boo | Secondary | 115,000 Joules | - | - |
Huggable | Bite Me | Melee | Default | - | - |
Huggable | Seesaw | Melee | 40 Gas | - | - |
Huggable | Whack-Tus | Melee | 50,000 Joules | - | - |
Huggable | Presidentures | Melee | 30,000 Joules | - | - |
Huggable | Punk Bands | Melee | 110,000 Joules | - | - |
Huggable | Beaver Fever | Melee | 60 Gas | - | - |
Demolition | Big Shot | Primary | Default | - | - |
Demolition | Gold Member | Primary | 25,000 Joules | - | - |
Demolition | Dark Matter (BBG) | Primary | 60,000 Joules | - | - |
Demolition | Light Matter | Primary | 70 Gas | - | - |
Demolition | Fireworks | Secondary | Default | - | - |
Demolition | Piece Maker | Secondary | 25 Gas | - | - |
Demolition | Reverse Fountain | Secondary | 120,000 Joules | - | - |
Demolition | Happy Hour | Secondary | 50,000 Joules | - | - |
Demolition | Phat Man | Secondary | 40 Gas | - | - |
Demolition | Buzzard | Melee | Default | - | - |
Demolition | Double Hug | Melee | 15 Gas | - | - |
Demolition | Good Morning | Melee | 115,000 Joules | - | - |
Sniper | Viperifle (BBG) | Primary | Default | + 5.00 | + 10.0 |
Sniper | Crossbow (BBG) | Primary | 150,000 Joules | +5.00 | +10.00 |
Sniper | Art of War | Primary | 60 Gas | + 4 | + 8 |
Sniper | Capital Pains | Primary | 200,000 Joules | + 5 | + 10 |
Sniper | Mamba's Boy | Primary | 250,000 Joules | + 3 | + 5 |
Sniper | Dead Eye | Primary | 120 Gas | + 4.00 | + 8.00 |
Sniper | Tomahawk | Secondary | Default | - | - |
Sniper | Eagle Standard | Secondary | 75,000 Joules | - | - |
Sniper | Daydreamer | Secondary | 40 Gas | - | - |
Sniper | Fairy's Dust | Secondary | 165,000 Joules | - | - |
Sniper | Battering Ram | Melee | Default | - | - |
Sniper | Brr-Ram-Ewe | Melee | 105,000 Joules | - | - |
Sniper | Cybernetic Ram | Melee | 30 Gas | - | - |
Sniper | Golden Dragon | Melee | 50 Gas | - | - |
Chub Scout | Boomstick | Primary | Default | + 6.00 | + 12.0 |
Chub Scout | Balance Beam | Primary | 150,000 Joules | + 0.50 | + 1.00 |
Chub Scout | Doomstick | Primary | 120 Gas | + 3.00 | + 6.00 |
Chub Scout | Senor Potato | Primary | 100 Gas | - | - |
Chub Scout | Batterito | Secondary | Default | + 5.00 | + 10.0 |
Chub Scout | EZ Chee-Z | Secondary | 75 Gas | - | - |
Chub Scout | Killdoba | Secondary | 175,000 Joules | + 5.00 | + 10.00 |
Chub Scout | Whipped Pain | Secondary | 200,000 Joules | - | - |
Chub Scout | Sole's Bane | Secondary | 160,000 Joules | + 3.50 | + 5.00 |
Chub Scout | Bow | Melee | Default | - | - |
Chub Scout | Arrow | Melee | 110,000 Joules | - | - |
Engineer | Power Glove | Primary | Default | + 2.00 | + 4.00 |
Engineer | Gamma Ray | Primary | 150,000 Joules | - | - |
Engineer | Rivet Gun | Primary | 50,000 Joules | + 5.00 | + 10.0 |
Engineer | Turret | Secondary | Default | + 0.3 | + 0.6 |
Engineer | Proximity Mine | Secondary | 100,000 Joules | - | - |
Engineer | Gernobyl | Secondary | 90 Gas | - | - |
Engineer | T Square | Melee | Default | - | - |
Engineer | Wrench | Melee | 45,000 Joules | - | - |
Assault | Grenader | Primary | Default | - | - |
Assault | Bearail Gun | Primary | 110,000 Joules | - | - |
Assault | Super Rapid Chain Gun | Primary | 100 Gas | +0.50 | +1.25 |
Assault | Lightning Bolt | Primary | 150,000 Joules | +3.00 | +6.00 |
Assault | Last Resort | Secondary | Default | - | - |
Assault | Metal Crush | Secondary | 100 Gas | - | - |
Assault | Axecutioner | Melee | Default | - | - |
Assault | Shock N Claw | Melee | 45,000 Joules | - | - |
Assassin | Doom Cloud | Primary | Default | + 3.00 | + 6.00 |
Assassin | Chaos Toss | Primary | 100,000 Joules | - | - |
Assassin | Pain Field | Secondary | Default | - | - |
Assassin | Fear Orbit | Secondary | 100 Gas | +1.00 | +2.00 |
Assassin | Crass Knuckles | Melee | Default | - | - |
Assassin | Ball N Pain | Melee | 45,000 Joules | - | - |
Arbiter | Parashoot | Primary | 200,000 Joules | + 1.00 | + 2.00 |
Arbiter | Greased Lightning | Primary | 75 Gas | + 0.50 | + 1.00 |
Combat Tech | Plasma Shotgun | Primary | 50 Gas | + 3 | + 6 |
Combat Tech | Plasma Shotgun | Primary | 80 Gas | + 1 | + 2 |
If the Damage+1 and Damage+2 field has been marked with a '-', it means that damage+ has no effect on the weapon, hence you won't get any further damage from the weapon using this equipment.
This table is not complete yet, as I am still missing the actual prices for a few of the weapons. Feel free to add them if you come across them somehow.
- - Gnifle, August 3rd 2012, 19.20 CEST