Explosions+ is a type of Equipment in Battle Bears Gold. The names covers two pieces of equipment as with all other types of equipment, Explosions+1 and Explosions+2. When equipped, the player's explosive weapons (Bearzooka, Dark Matter, EZ Chee-Z etc.) do extra damage when an opponent is hit. The hit does not necessary have to be a direct one - splash damage is also powered up by Explosions+.
Price[]
Weapon effects[]
Class | Weapon | Type | Price | Explosions+1 | Explosions+2 |
---|---|---|---|---|---|
Soldier | A Salt Rifle | Primary | Default | - | - |
Soldier | Sci-Fi ASR | Primary | 90,000 Joules | - | - |
Soldier | Sci-Fi HASR | Primary | 80 Gas | - | - |
Soldier | Heavy A Salt Rifle | Primary | 110,000 Joules | - | - |
Soldier | Soaker | Primary | 60,000 Joules | - | - |
Soldier | Urine Trouble | Primary | 120 Gas | - | - |
Soldier | O.C.O. Gauntlet | Primary | 45,000 Joules | +5 | +10 |
Soldier | Minigun | 45 Gas | - | - | |
Soldier | Bearzooka | Secondary | Default | +5.0 | +10.0 |
Soldier | Spreadshot | Secondary | 35,000 Joules | - | - |
Soldier | TNT Launcher | Secondary | 45,000 Joules | +7.5 | +15.0 |
Soldier | Rockette Launcher | Secondary | 200,000 Joules | +3.0 | +6.0 |
Soldier | Steamshot | Secondary | 20 Gas | - | - |
Soldier | Sake Bomb | Secondary | 50,000 Joules | - | - |
Soldier | Solar Wind Scar | Secondary | 75 Gas | Unknown | Unknown |
Soldier | B.E.A.R. Club | Melee | Default | - | - |
Soldier | Queensbury Rules | Melee | 30,000 Joules | - | - |
Soldier | Krikkit Bat | Melee | 30,000 Joules | - | - |
Soldier | Disciplinarian | Melee | 60 Gas | - | - |
Soldier | Kumakiri | Melee | 75,000 Joules | - | - |
Heavy | Beebeegun | Primary | Default | - | - |
Heavy | Electric Honey | Primary | 10,000 Joules | - | - |
Heavy | Zombee Gun | Primary | 100,000 Joules | - | - |
Heavy | Provolowned | Primary | 100 Gas | - | - |
Heavy | Field Medic | Primary | 100 Gas | - | - |
Heavy | Big Iron | Primary | 60,000 Joules | - | - |
Heavy | Hivey League | Secondary | Default | - | - |
Heavy | Buzz Kill | Secondary | 25,000 Joules | +5.0 | +10.0 |
Heavy | Sucker Punch | Secondary | 75,000 Joules | - | - |
Heavy | Plasma Orb | Secondary | 100 Gas | - | - |
Heavy | Mother of Nature | Primary | 50,000 Joules | - | - |
Heavy | Barbed Gloves | Melee | Default | - | - |
Heavy | Huggable Gloves | Melee | 25 Gas | - | - |
Heavy | Zombee Gloves | Melee | 50,000 Joules | - | - |
Heavy | Catastrophe | Melee | 20 Gas | - | - |
Heavy | Blood Spurt | Melee | 60,000 Joules | - | - |
Heavy | Sword and Stone | Melee | 1,000,000 Joules | - | - |
Huggable | Double Rainbow! | Primary | Default | +2.0 | +4.0 |
Huggable | Headlights | Primary | 32,000 Joules | +5 | +9 |
Huggable | So Fly | Primary | 60 Gas | - | - |
Huggable | Static Shuffle | Primary | 120 Gas | - | - |
Huggable | Losing Your Head | Primary | 100,000 Joules | + 4.0 | + 8.0 |
Huggable | Tough Love | Secondary | Default | - | - |
Huggable | Mini Me | Secondary | 45,000 Joules | - | - |
Huggable | Peek A Boo | Secondary | 115,000 Joules | - | - |
Huggable | Bite Me | Melee | Default | - | - |
Huggable | SeeSaw | Melee | 40 Gas | - | - |
Huggable | Whack-Tus | Melee | 50,000 Joules | - | - |
Huggable | Presidentures | Melee | 30,000 Joules | - | - |
Huggable | Punk Bands | Melee | 110,000 Joules | - | - |
Huggable | Bearettas | Melee | 60 Gas | - | - |
Huggable | Beaver Fever | Melee | 60 Gas | - | - |
Demolition | Big Shot | Primary | Default | +3.0 | +6.0 |
Demolition | Gold Member | Primary | 25,000 Joules | +3.0 | +6.0 |
Demolition | S’no Matter | Primary | 70 Gas | +4.0 | +8.0 |
Demolition | Bouncing Betty | Primary | 300,000 Joules | +5.0 | +10.0 |
Demolition | Dark Matter | Primary | 50,000 Joules | +5.0 | +10.0 |
Demolition | Light Matter | Primary | 70 Gas | +2.5 | +5.0 |
Demolition | Fireworks | Secondary | Default | +3.0 | +5.0 |
Demolition | Piece Maker | Secondary | 25 Gas | +5.0 | +10.0 |
Demolition | Happy Hour | Secondary | 50,000 Joules | +4.0 | +6.0 |
Demolition | Phat Man | Secondary | 40 Gas | +20.0 | +30.0 |
Demolition | Buzzard | Melee | Default | - | - |
Demolition | Double Hug | Melee | 15 Gas | - | - |
Demolition | Good Morning | Melee | 115,000 Joules | - | - |
Sniper | Viperifle | Primary | Default | - | - |
Sniper | Capital Pains | Primary | 200,000 Joules | - | - |
Sniper | Blow Dart | Primary | 60 Gas | +4.0 | +8.0 |
Sniper | Crossbow (BBG) | Primary | 150,000 Joules | - | - |
Sniper | Mamba's Boy | Primary | 250,000 Joules | - | - |
Sniper | Tomahawk | Secondary | Default | - | - |
Sniper | Eagle Standard | Secondary | 75,000 Joules | - | - |
Sniper | Daydreamer | Secondary | 40 Gas | - | - |
Sniper | Battering Ram | Melee | Default | - | - |
Sniper | Brr-Ram-Ewe | Melee | 105,000 Joules | - | - |
Sniper | Cybernetic Ram | Melee | 30 Gas | - | - |
Sniper | Golden Dragon | Melee | 50 Gas | - | - |
Chub Scout | Boomstick | Primary | Default | - | - |
Chub Scout | Balance Beam | Primary | 150,000 Joules | - | - |
Chub Scout | Doomstick | Primary | 120 Gas | - | - |
Chub Scout | Chainsaw Shotgun | Primary | 80 Gas | +5.0 | +10.0 |
Chub Scout | Batterito | Secondary | Default | - | - |
Chub Scout | EZ-Chee-Z | Secondary | 75 Gas | +20.0 | +40.0 |
Chub Scout | Killdoba | Secondary | 175,000 Joules | - | - |
Chub Scout | Whipped Pain | Secondary | 200,000 Joules | +20.0 | +40.0 |
Chub Scout | Bow | Melee | Default | - | - |
Chub Scout | Arrow | Melee | 110,000 Joules | - | - |
Assault (BBG) | Super Rapid Chain Gun | Primary | 100 Gas | +3.0 | +5.0 |
Arbiter | Carpet Bomb] | Secondary | 275,000 Joules | +7.0 | +12.0 |
If the Explosions+1 and Explosions+2 field has been marked with a '-', it means that explosions+ has no effect on the weapon, hence you won't get any further explosive damage from the weapon using this equipment.
This table is not complete yet, as I am still missing the actual prices for a few of the weapons. Feel free to add them if you come across them somehow.