Happy Hour | |
---|---|
Tillman with the Happy Hour
| |
Class |
Demo |
Type |
Secondary - Explosives |
Level Required |
12 |
Price |
50,000 Joules |
Explosives |
20-40 |
Area of Effect |
Max Dmg 100.0, Min Dmg 400.0 |
Rate of Fire |
1.5 seconds |
Ammo |
6 |
Reload |
4 seconds |
Lock Time |
2.5 seconds |
Homing Rating |
4 |
See: |
The Happy Hour is one of the Demo's secondary weapons in Battle Bears Gold. It appears as a long, red missile on the Demo's jetpack with the words "Happy Hour" and a happy face printed on its back. It is a quick, launchable missile that rise into the air before falling back to the ground, damaging any opposing players with its explosive AoE (Area Of Effect).
Fires and lands a bit slower than Fireworks but with far more firepower and less reserve for spamming.
~ Official Battle Bears Gold description
Usage[]
Like all other Demo secondaries, the Happy Hour is a lock-on missile of sorts. When activated, a red missile strapped to the Demo's jetpack is quickly deployed, ascending up into the air and falling back down again a second or two later, exploding into a damaging shock-wave. It has 5 base ammo with a relatively quick rate of fire between shots. Because of this, its missiles can be deployed in quick succession, and are capable of dealing large amounts of damage to immobile or camping enemies. As with all explosive weapons, users of the Happy Hour are prone to self-harm or suicide.
Equipment[]
The following Equipment affects the Happy Hour:
Equipment | Effect |
---|---|
Explosions +1 | + 5 damage |
Explosions +2 | + 10 damage |
Ammo +1 | + 1 bullet |
Ammo +2 | + 2 bullets |
Trivia[]
- "Happy Hour" is a marketing term for a period of time in which a public venue, such as a restaurant, bar, bowling alley, stadium, or state/county fair, offers discounts on alcoholic drinks, such as beer, wine, and cocktails.
- Prior to v2.6, the Happy Hour had an 8% speed reduction.
- Prior to the Demo Overhaul, the Happy Hour had a -20% special speed reduction